In this course, we learned the basics of User Experience research and mobile app/website development.
Below is a summary of the work completed during the class, which can also be viewed as
a summarized version of the entire UX research and development process.
My project focused on creating a less tedious, more fun way to make a "To Do" List
and resulted in a website that gave users the option to create a visual to-do list.
Below is a summary of the work completed during the class, which can also be viewed as
a summarized version of the entire UX research and development process.
My project focused on creating a less tedious, more fun way to make a "To Do" List
and resulted in a website that gave users the option to create a visual to-do list.
1) Needfinding:
2) Storyboards:
Dream up the ideal way to complete the task you have chosen to improve.
Sketch simple scenarios of how this would work in the real world.
Sketch simple scenarios of how this would work in the real world.
3) Wireframes:
The purpose of developing wireframes is to flesh out Userflow and begin mapping out UI.
Created with Balsamiq.
(Click to view full pdf.)
Created with Balsamiq.
(Click to view full pdf.)
4) Prototypes:
A functioning prototype lets you test out your user workflow.
Created with Justinmind.
(Click to interact with Prototype)
Created with Justinmind.
(Click to interact with Prototype)
5) Timelines and Development Plans
Staying organized is key to running user research. Map out all the tasks that need to be completed (recruiting users, scheduled observation appointments, etc.) to make sure you hit your deadlines. (Click to see detailed list) |